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Author Topic: C128 vs Apple IIc+  (Read 7075 times)

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Offline redrumloa

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Re: C128 vs Apple IIc+
« on: April 21, 2004, 03:44:16 AM »
I thought this was a complete joke of a question until I saw who was posting it.

McNorris, let me slap you a bit.

/me slaps McNorris

Dude there is no comparison. The Apple IIc+ was pathetic in it's system specs even for it's time. The C=128D is one sweet 8bit system!

-Edit-
The C128 has C64 mode to use all C64 programs.
40 colum screen mode has 320x240 resolution with 16 colors and hardware sprites. I don't remember the Apple II's exact resolutions but it was weaker and it did not have sprites. Night and day. Many well written games and demos pushed the C64 incredibly far and made it alm ost Amiga like! The C128 also had an 80 colum mode which wasn't exploited much for games but has potential. I've seen GFX programs push to to 640x480 and beyond with overscan.
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Offline redrumloa

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Re: C128 vs Apple IIc+
« Reply #1 on: April 21, 2004, 12:56:34 PM »
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Is a C128D rare stateside?


I don't think I'd go so far as to say rare, I'd say more like uncommon. With the internet you can find them ocasionally on eBay where they usually still sell for ~$100 or more in good condition.

The C128D had a 64K VDC(80 column vid chip) where stock flat C128s had 16K. This was a big deal for the few programs made to exploit this chip.

BTW the slap was just a joke. I respect all old school computers, just felt compelled to relive the old rivalry:-P But between the 2 I'd say the C128D is an easy choice, very easy.
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Offline redrumloa

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Re: C128 vs Apple IIc+
« Reply #2 on: April 21, 2004, 01:03:52 PM »
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How many games actually were written for native C128 mode?


Commercial games? Probably about 10 that I've heard of.

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Anything to take advantage of that 2 Mhz?


AFAIK only Infocom text games.
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Offline redrumloa

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Re: C128 vs Apple IIc+
« Reply #3 on: April 21, 2004, 01:11:34 PM »
Well there is MOOD for the C64.


A round from the rocket launcher hits the wall and explodes on impact.
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