I've got the full version of the game with manual now! I've read part of the manual, but there's a lot in it.
I've already found out so many things I wasn't able to guess about this game before.
I've installed the version from the disks with came with the package, but then I found there was at least one turn where I wasn't given the opportunity to do anything with my ships.
Luckily, I found out that the command View allows me to interrupt the turns from passing, then allows me to select one of my ships and regain control of it. I'm not sure this always works, though. I played another game in the "New World" (i.e. the continent doesn't look like North or South America) as a French discoverer, but then found I was unable to control my ships after 1566. After this, I started a similar game where I seem to have achieved a lot, such as artillery for all three colonies, a school, etc. I never bothered building a school before, because I thought it was just for kids, but there didn't seem to be any kids.
Its important to educate professions (meanwhile buy them or take them as immigrants) and to make your colonies self indepedent, producing everything. USe time when you can trade with europe to for example sell rums and buy muskets and horses. Build stockades and everything war related. Have as many specialists as possible. Use converted indians. Buy or educate statesmen. Use professionals for having a lot of food and so on, all professions are important. Send emissionaries to indians and keep trade with them and using wagons among the colonies.
Point of game is to prepare for US reviolution and resist English invasion that follows.
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