Not fair Vox, I easn't refering to NG PPC system.
My own MorphOS system has 1.5 GB.
But I actually gree with you that 256MB is too little.
At one time, IBM was open to tthe idea of selling the Cell to third parties (which could have brought us a board with more memory).
However, these days it would be difficult to get them to qualify that application and approve sales.
I stand a lot can be achieved with what is percieved today as old (0,2 or 0,5GB RAM)
More detailed specs reveal: 256K SRAM per SPE + 256MB sys RAM and 256MB VRAM. I do agree this is the serious flaw in SPS3 design, but again just see what is achieved with such low specs (e.g. Civ V just as example of more demanding app on PC)
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz