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Author Topic: looking for map editor for AMOS, (TOME?)  (Read 6160 times)

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Offline DamigaTopic starter

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looking for map editor for AMOS, (TOME?)
« on: May 10, 2011, 08:22:19 AM »
Hi,
 
After a very quick jump to Blitz basic I'm back to AMOS again.
I've started to make a RPG/adventure game and made a very simple way of creating maps. I do it using "DATA" statements with numbers 1-6 (so far) for different tiles.
 
(I can post code if anyone is interested)
 
But I was thinking that perhaps there are already more advanced map editors out there that I can use with AMOS. I searched the net and I've seen people mentioning something called "TOME", a map editor for amos.
 
Does anyone know where I can get a hold of it?
 
I posted some code to my blog, http://www.amiga.org/forums/blog.php?b=331
So far it's very very basic...
« Last Edit: May 10, 2011, 10:55:18 PM by Damiga »
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #1 on: May 10, 2011, 12:41:20 PM »
Yeah I have a feeling it's not the "right" way to use DATA for that kind of stuff, but hey, I'm a noob when it comes to coding =)
 
Do you perhaps have any pointers on writing map editors? Source code would be great, I would actually prefer blitz source, that way I would have to convert them to AMOS.
 
I've found that converting source from Blitz to AMOS has been a great way for me to actually learn something. =)
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #2 on: May 10, 2011, 02:08:27 PM »
My next step was reading levels from disk, haven't gotten around to it yet.
I just finished my first attempt at maps/levels yesterday =)
 
Ok, painting with tiles it is then, and I'm gonna investigate the "bank" system in AMOS that you mention. Thanks! =)
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #3 on: May 10, 2011, 06:52:48 PM »
Yeah, but unfortunately their download link is not working at the moment :/
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #4 on: May 10, 2011, 10:35:19 PM »
An update: I found something called "tile studio" (http://tilestudio.sourceforge.net/)
It's a level editor that can output blitz basic source code, and it actually uses "DATA" in a very similar way as I've done for my levels.
 
So I feel I'm on the right track here with my original code, and I can get some ideas from the blitz code that tile studio generates.
 
So the next goal is to write a software that I can use to "paint" a level with tiles, and then save it to a file that contains tile BOB# tile x,y, and some other stuff like events, starting position, npc/monster location, and more...
 
=)
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #5 on: May 11, 2011, 06:12:17 AM »
Many thanks Samuraicrow! I really appreciate this.
 
And I'll look into how to paste as icons, sounds like a great tip! =)
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #6 on: May 11, 2011, 02:30:23 PM »
Quote from: SamuraiCrow;637164
If you're having trouble reading the scanned manual, download the OCR version that Asymmetrix did for us. I've just uploaded it to the server.

 
It was almost impossible to read the scanned manual :lol:
I found the OCR version, great stuff. Thank you very much!
 

Offline DamigaTopic starter

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Re: looking for map editor for AMOS, (TOME?)
« Reply #7 on: May 11, 2011, 02:32:06 PM »
Well, looks like I got enough info now to last me a while. Thanks again everyone!