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Author Topic: Quake and T-Zero on my A1200  (Read 2118 times)

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Offline ToastrmanTopic starter

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Quake and T-Zero on my A1200
« on: March 14, 2014, 05:03:20 AM »
My A1200 has a GVP '030/50 with on board SCSI and 32 Mb of RAM. I have Napalm running successfully, but Quake refuses to recognize the presence of a math coprocessor. It's not the hardware that's a problem as I have World Construction Set running which requires a math co-processor. T-Zero is looking for more chip ram than I can muster. I tried a low res non-interlaced screen, but still no dice. I had them all running on an A4000T w/picasso II which freed up all the chip ram, but the "T" conked out. There must be a way to get these up and running. :angry:
 

Offline ToastrmanTopic starter

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Re: Quake and T-Zero on my A1200
« Reply #1 on: March 14, 2014, 03:35:13 PM »
That would be great. Sounds like you have a nice Amiga collection. I did have quake running on an A4000 Warp Engine '040 with 48 Mb of RAM and it was very playable, but my Tekmagic '060/50 w/64 Mb of RAM was blazing fast. I had to slow Napalm down! I had to sell those in a downsizing move. Now I'm trying to rebuild my collection. I'm new to the A1200.:)
 

Offline ToastrmanTopic starter

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Re: Quake and T-Zero on my A1200
« Reply #2 on: March 14, 2014, 03:45:28 PM »
Quote from: NovaCoder;760681
You might find that Quake struggles just a tiny bit with an 030.

[youtube]o93LV8OQGOk[/youtube]


You'd be better off with something like Wolfy

[youtube]IAX4TZxI1jg[/youtube]
Yes, I agree. Publishers want the max number of gamers to buy their product. Wolfy looks good. I'm new to A1200's . I'm going to buy that new graphx board from individual computers that AmigaKit is selling. That should free up some chip RAM.