so an alpha channel won't take up computational power at all, will it?
they'll just make themselves transparent.
it's a different approach, that's all. an alpha channel means more storage space per icon. a different overhead.
granted though, it IS a way to go, but just an option.
if you would like partial transparency, then great, use alpha transparency. if that's not an issue, i'd say it's a waste of storage space considering processing still has to be done.
and besides, anti-aliasing would only 'blur' the edges, not the whole image, which is hardly a problem. a semi-transparent edge will lose some of the icon's definbition, and 'blur' within the image, not outside it.
so alpha channel's purpose is transparency, not smoothing icon borders. otherwise, the icon is 'eaten away'.