If you ever owned an Amiga 500, you will probably recall buying that 512K memory expansion card, to play some real treats like most of the
Cinemaware[/url] range of games (It came from the Desert, Wings!) and some others like the original and venerable SimCity.
It was probably more noticable when playing SimCity. I could never run the 512K version. It was aweful compared to the full color 1024K version. Of course both were shipped in the same box.
But my question is why did the 512K upgrade prove to be more worthwhile, than say upgrading the same RAM on the x86 series? Sure PeeCees back then were appalingly crude and horrible inefficient machines... much like today! lol! But really how did Amiga make use of every little bit of RAM that was thrown on it? It was like it squeezed out every last kilobyte it was handed. A truly efficient beast. This of course allowed for games to be run off 1 floppy disk, a true marvel of its time.
Will the same hold true with the next generation of Amigas? These days you can throw on 1gb of RAM and not see any difference from 256mb (Not unless you scan images with photoshop or do heavy video editing/capturing) Windows XP is a real resource hog. And it does absolutely nothing new or different than can't already be achieved on Windows 98. So whats going on there?
I think and hope, AOS4 will work on 64mb or 128mb the way XP works on 1gb ram. There's really no need for so much ram - or at least the inefficient use of it. The future shouldn't be about slapping on more memory, to hide inherent programming incompetencies.