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Author Topic: Thinking to change to the dark side (blue)  (Read 13176 times)

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Offline Warface

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Re: Thinking to change to the dark side (blue)
« on: April 02, 2004, 01:11:30 PM »
As you seemingly made your decision without knowing either alternative, now do something different for a change. Try out MorphOS, and see if you like it. MorphOS started with a huge emotional handicap, most of the community hated it. (and some still hate it today) AmigaONE sales are generated by the Amiga name. Pegasos sales are generated by either ppl being fed up with the other alternative, or (magic!) they try MorphOS out and fall in love. If you don't like MorphOS, you can still stick to your purchased AmigaONE and see what happens.

Both OS4 and MorphOS has internal beta for the Cyberstorm and BlizzardPPCs, yet unreleased.

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pablotinch wrote:

1)   Did anybody have the chance to see any demo of os4 and compare to morphs?


There are differences. The HW was almost identical, the approach is slightly different. OS4 will have Picasso, Reaction, Warp3D, Nova, MorphOS has CGX, MUI, Rave3D, JunGL.

I won't say that using an OS4 like skin will make feel like using OS4. There are features in MorphOS which will not be available till OS4.2, 4.3 and a few years, and yes, there are some AmigaOS features which are still lacking in MorphOS and are under development. That's why you have to try it out.

I presume no one from the red camp blamed you when you have bought your AmigaONE without trying AOS4 out... I say, do try out what you'd like to purchase.  

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2)   Is any chance that the guys from eyetech get tire of the wait and some how license morphs to run it the amigas?


Given the hostility (Eyetech starts spreading ArticiaS Pegasos is buggy, then Genesi fighting back) it's very unprobable.

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3)    If someday os4 get release, will be close or better to morphs or I just will be like a very first edition of the morphs or a beta?


In many areas the two projects are similar. In some areas OS4 has some features MorphOS doesn't, again in other areas OS4 is years behind.

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4)   Who is in the same situation, and what would you guys do?


I don't blame you. In 2001 august I awaited and believed the release of AmigaONE/OS4. Things have changed since then.

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5)   Anyone can try to convince me to change to the Pegasus platform?


Again. Try it out.
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #1 on: April 02, 2004, 02:17:52 PM »
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odin wrote:

That goes for everything in Amigaland really. If people haven't learned not to preorder anything (well, not prepaying that is) by now, they must be not too intelligent (I learnt my lesson with the FusionPPC debacle :-x).


I completely agree. My lesson came from the Phase5 G4 cards :-) Luckily there are numerous dealers with Pegasos II stock.
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #2 on: April 02, 2004, 03:13:37 PM »
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ksk wrote:

I do not seem to remember or know those. Would you care to list them?


Mainly I think about the 24 bit internal system from ground up, and their 3D system, of which ATM only the Warp3D wrapper is publicly available.
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #3 on: April 02, 2004, 03:46:57 PM »
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MOS1.x runs on 1 platform since y2002. No change after release.


MorphOS do run on CyberstormPPC and BlizzardPPC. With your reasoning:

AOS4 runs on 0 platform since y2001.  Not even available for purchasers of the AmigaONE boards, no change even after years. Not even in a public Beta form. There is currently no way to purchase AmigaOS4.
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #4 on: April 02, 2004, 04:55:22 PM »
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ksk wrote:

Right, it came "virtually" with the earlybird board. :-D  :-D

I have it too. (disquised in PartyPack) :-D


Exactly that's the state what the original poster is fed up with. Add to that, OS4 won't be better than MorphOS by default.  MorphOS has proven it's abilities, which task is still ahead of OS4, and IMHO currently no one can safely claim that it will perform an inch better than MorphOS. On the contrary, it seems from the rate of development it will be quite some time before OS4 can catch up - and MorphOS developers ain't fiddling their fingers neither.
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #5 on: April 02, 2004, 04:59:23 PM »
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ksk wrote:

I saw the disadvantages of MOS strategy.


Care to tell us what were the disadvantages of the MOS strategy compared to the AOS4 strategy?
 

Offline Warface

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Re: Thinking to change to the dark side (blue)
« Reply #6 on: April 03, 2004, 01:08:28 PM »
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by ksk on 2004/4/2 18:33:51

@Warface

>On the contrary, it seems from the rate of development it will be quite some time before OS4 can catch up -

So you say again.

Show me the list of things there is in the MOS(for advanced users)1.4 that is not available in the AOS4.0 internal beta?

Or in 1.5.

MOS does have advantage in maturity, on many parts, though.


Well, look at it from my perspective for a moment. I had a Radeon display when the Radeon driver development started for AOS4, read all the stuff about how troublesome it is, read the first news when it gave picture, that there are still issues with some Radeons in case of the AOS4 beta.

I read now that they have a working IDE DMA driver, when I got that for ages.

I will read with the same anticipation in a JIT boosted IBrowse when their JIT will be finally implemented.

Watching from a fully 24 bit desktop as 24 bit icon system will finally reach OS4. That there will be OpenGL support.

And I don't know since when MorphOS and it's Graphic system is 100% PPC native...

See my problem? Not that I believe that OS4 won't be ready one nice day, I'm pretty convinced that it will be feature complete. The matter of fact, I believed in 2002 november, that it's closer to being that than I believe now, because it was the general impression. People were told to be patient, wait just a little longer, only some smaller bits are remained to finished, and the rest is just polishing.

It turns out, even very basic tasks are still to be finished. Which I use every day since I don't know when...

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UPDATE: Now I spotted your mention about those MOS things.
"Mainly I think about the 24 bit internal system from ground up, and their 3D system, of which ATM only the Warp3D wrapper is publicly available."

That is not much.


That is much. And will take considerable time to reimplement all internal 8 bit or planar stuff. Just look at how much time is consumed by seemingly trivial tasks. And there is not only one, I bet there is a considerable TODO list lying ahead.