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Author Topic: Ben Hermans - Hyperion Entertainment Interviewed  (Read 25170 times)

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Offline Warface

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Re: Ben Hermans - Hyperion Entertainment Interviewed
« on: May 20, 2003, 05:47:41 PM »
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The most exciting moment was no doubt the moment (more than 1 month ago now) when the Workbench screen first came up running on top of ExecSG.


Now I'd like to have an answer to a question Ray Akey dodged last time, concerning the OS4 release date in last year's November. That has been 6 months before.

Who provided that release date to Amiga Inc? Was it Hyperion, or was it just Amiga Inc's own makeup?

As it's clearly visible that Hyperion didn't even had an OS4 able to boot up even a Workbench back then, I'm pretty curious who lied intentionally to the community.

I know, I know, I could ask it earlier, blame me... :-)

But now I'm pretty much interested in from where all the (some dozen?) bogus release dates originated from?

(I have a pretty biased guess, but I won't name the certain company)

Anyway, keep up the good work and release your OS!
And thanks for all the answers. All seemed to be honest, and not exaggerating,
 

Offline Warface

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Re: Ben Hermans - Hyperion Entertainment Interviewed
« Reply #1 on: May 21, 2003, 09:11:08 AM »
@HMetal

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Poster: HMetal Date: 2003/5/20 22:58:00

@Warface

Just a correction.. I didn't "dodge" any such question and don't even recall being asked. However, please realize that I would have flat out told you that I would not answer a question relating to release timing. ETA estimates are up to those working on the project (or at least the project manager) to address.

Maybe you were thinking of Fleecy and got us confused?


I don't want to spoil the thread, so I withstand from continuing the issue, but here is the url for the thread, where you exactly did that.

Sorry to all those who felt offended by the partly offtopic issue
 

Offline Warface

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Re: Ben Hermans - Hyperion Entertainment Interviewed
« Reply #2 on: May 21, 2003, 10:27:20 AM »
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I've been fearing, that quality of OS4 would be on par with previous game ports by Hyperion, which, by experience, were proven VERY buggy...


On Hyperion's defence and to remain balanced, you can only make a perfect/stable/never crashing port if the original is perfect/stable/never crashing.

That's not always the case, and when the original is buggy too you can help little on that. I have no insider knowledge however what percentage of bugs are from the original or are the results from the porting process, just added a note.
 

Offline Warface

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Re: Ben Hermans - Hyperion Entertainment Interviewed
« Reply #3 on: May 21, 2003, 12:04:23 PM »
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If you don't know that especially the BlizzardPPC is prone to overheating, you don't have a clue.


Not that it counts, but it depends on the BlizzPPC you use. My BVPPC 060 had no intentions for overheating at all.

Anyway, can we stay on topic please?