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Author Topic: OctaMED Sound Studio Synth Editor  (Read 3323 times)

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Offline TheGoose

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Re: OctaMED Sound Studio Synth Editor
« on: April 25, 2010, 03:23:49 PM »
Hey,

I've been using it a little lately. It's pretty primitive. I can so far create simple sine waves, one on top of the other; change their frequency / tone. So it's kind of additive process mostly from what I can tell. The sounds are very chiptune-istic.

You can free-hand some stuff in there too, but for me that just turns into noise.
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Offline TheGoose

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Re: OctaMED Sound Studio Synth Editor
« Reply #1 on: April 25, 2010, 04:11:29 PM »
Hmmm, like entering some player commands, you're hinting at? Looking at the manual...




Quote from: bloodline;555322
Yup, no modifiers or filters... it's of little use outside of memory saving... though you can create some "intersting"™ effects altering the properties on the fly...
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Offline TheGoose

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Re: OctaMED Sound Studio Synth Editor
« Reply #2 on: April 25, 2010, 04:17:52 PM »
OK you can do some kind of script....


The synthetic sound editor


An simple but much less memory-consuming alternative to the sample is the

synthetic sound (or "synthsound"). Synthsounds are artifically generated by

OctaMED, and are designed using the synthetic sound editor (Display menu).



Synthsounds are made up of one or more simple "waveforms". You can select

one of the predefined waveforms from the Preset menu, or draw your own by

dragging the mouse along a "waveform display" (one of the two speckled

boxes).



The waveforms are then linked together (although many synthsounds consist of

just a single waveform), and their volume and pitch altered by creating a

"synthsound script", a sequence of simple commands and values. A list of

available commands can be found in the help guide.



For more information, press Help, click on Instruments in the Features Guide

and follow the links to synthetic sounds.
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