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Offline Cymric

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Re: My Amos-vector question moved here
« on: May 28, 2004, 02:54:52 PM »
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Karlos wrote:
Your best bet is to create a Vector type that has x,y,z,1. You can use a 4x4 matrix to perform any transformation on such a vector - rotation, scaling, translation, projection, you name it.

What is the purpose of the fourth element (1) in that type? Someone already mentioned quaternions in this thread, are you mimicking those by any chance?
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