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Author Topic: Duke3d speed  (Read 8579 times)

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Offline Cymric

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Re: Duke3d speed
« on: November 04, 2003, 12:30:42 PM »
Quote
that_punk_guy wrote:
As a side-note Doomy, if you compile a program for another platform, it is now native to that platform... That's what porting is for. There's nothing special about the PC hardware other than brute force and popularity.

Unfortunately, brute force is exactly what you need to run 3D games. Not because the code is 'bad' or 'bloated' or even 'just C instead of ASM', but simply because you need to do a helluvalot of math in a very short time. Somehow, there's something tragically naive about all that patching a machine which does not have the power to run this sort of program (and never will either) when for a small amount of money you can pick up a used computer which does...

On the other hand, alien scum is alien scum, no matter at what frame rate. Go get 'em!
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