I can never remember 'opposite' and 'adjacent', so instead I remember by means of a circle with unit radius. Then the sine of an angle is simply it's y-coordinate where it intersects the circle; the cosine the x-coordinate; and the tangent y divided by x, because it should be infinite at x = 0, and that can only happen if you divide by 0. It has the advantage of working in all four quadrants too; the SOH-something rule only works in the first of the four...