Hmmm... I don't see the point of adding SMP to AROS until it has actually achieved that real version 1.0.
For AROS68K, I completely and fully agree with you. 3.1 should be a priority to be completed.
But for AROS x86/ARM, what good is this going to do? Original concept was for AOS code to do a simple recompile to AROS x86 but that was 15 years ago when AOS apps/games were still relevent. Fast forward it today, tell me what apps/games that have AOS source code available that is so critical for AROS x86/ARM future that it has to be native and not run in seemless emulation? I think it was about 2002 or so when Adam put together the current road map. Lot has changed since then in Amiga land not to mention what technology evolution has taken hold.
If anything, Linuxland is where the code for ports is coming from, not 15-20 year AOS old code that is either lost or will never be released for free. Again, AROS68K, needs 1.0, but x86/ARM versions need to evolve their APIs to match the modern world of high performance multi core CPUs.