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Author Topic: Pegasos2 Specifications at IBM  (Read 10558 times)

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Offline dammy

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Re: Pegasos2 Specifications at IBM
« on: October 09, 2003, 03:18:03 PM »
Poster: bbrv Date: 2003/10/9 4:45:10

Question for you BBRV:  If AGP 1x is good enough, why not have the gfx onboard?  I realize that your pressed for time and doing minimal differences between Peg1 and Peg2 for cost/time savings, but could future versions of the Peg2 have gfx onboard?  Atleast that would end the bitching coming from the Red Trolls for awhile. ;)

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Offline dammy

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Re: Pegasos2 Specifications at IBM
« Reply #1 on: October 09, 2003, 04:34:07 PM »
Poster: Seehund Date: 2003/10/9 10:28:42

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I guess Neko's reply explained that. Onboard gfx would share the system RAM, making all GPU <-> RAM transfers happen across that "slow" AGP bus.
That's one reason, at least with regards to AGP speed.


But how many games are out there for MOS or Linux that actually run slow because of the shared bus?  I really don't see that as a big minus when it could be freeing up a slot.

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Offline dammy

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Re: MorphOS Specifications at IBM too!!!
« Reply #2 on: October 09, 2003, 05:44:52 PM »
Poster: bbrv Date: 2003/10/9 12:29:51

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AND, now MorphOS too!!!!


Congrats!

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Offline dammy

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Re: Good for other Operating Systems!
« Reply #3 on: October 09, 2003, 06:23:10 PM »
Poster: bbrv Date: 2003/10/9 13:10:29

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P.S. Think the AROS Team is more interested now?!

Please!


AROS has one Dev for PPC, and from the last I talked to him, he's seperated from his Peg for a few weeks due to school.  The rest of the main devs are also college students so developing slows down during the school year.   Pity funding was so skimpy this summer for teamAROS bounties, I was hoping some decent cash would have been an incentive to get things done prior to school starting again when developing takes back seat to passing tough college courses.

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