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Author Topic: Speed?  (Read 1499 times)

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Offline Karlos

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Re: Speed?
« on: May 22, 2004, 11:20:36 PM »
Hi,

That depends on how the game was coded. Anything that properly times itself using the hardware timers, vertical blanking interrupts etc. should be fine.

Some games, however, taxed the basic machine and often omitted such things in order to let the code run as quickly as it could on the hardware.

Naturally such things run at insane speeds on 68060 etc ;-)
int p; // A