LocalH wrote:
...but with 16 independent colors per scanline (IIRC)? What was the name of that mode?
That was SHAM (sliced HAM) or something wasn't it? I remember there was a HAM8 derived version that could get so close to 24-bit you'd struggle to tell the difference.
There was also a strange 15-bit emulation that used the old HAM6 laced mode. Each pixel was split into two (vertically) where the least significant bits of the 15-bit data were split between the upper and lower pixels.
So, suppose you wanted to show the lowest level of grey possible in 15-bits, the upper pixel would have 12-bit RGB values of 1 1 1 and the lower pixel would have 12-bit RGB balues of 0 0 0. This pattern of upper/lower was inverted every pixel to produce a regular dither pattern to improve the effect.
The eye thus saw one larger pixel as an average of the two colours and you got the effect of an extra bit of precision for each channel.
It was pretty simple, but effective :-)
The downside was you couldn't show images that were taller than the lowres mode because effectively the onscreen image was doubled.