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Author Topic: Alien Breed 3D Odamex Projekt for AROS SNEEK PEEK  (Read 6641 times)

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Offline Karlos

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Re: Alien Breed 3D Odamex Projekt for AROS SNEEK PEEK
« on: March 23, 2013, 06:08:13 PM »
Quote from: XDelusion;730042
Holy crap, speaking of the Palette...

The classic DOOM engine has a Palette of 256 colors. This is due to the fact that that was the color limit of the standard VGA display at the time. Meanwhile the Amiga was capable of displaying thousands of colors at one time, hence the reason the Alien Breed color palette far surpasses that of DOOM, and therefore Odamex's current 256 color limitation.

Well this appears to soon be a thing of the past in regards to Odamex. I was just talking on the Odamex IRC channel and received these two images demonstrating one of the upcoming features in Odamex...


Why no OpenGL renderer, I wonder? Engines like Doomsday and such have had them for ages.
int p; // A
 

Offline Karlos

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Re: Alien Breed 3D Odamex Projekt for AROS SNEEK PEEK
« Reply #1 on: March 26, 2013, 10:32:00 PM »
@XDelusion

In theory, as soon as you have an RGB framebuffer, there's no real reason why every texture couldn't have it's own palette. Of course, you could just use RGB textures too but they'd need a lot more memory and would probably be slower in any software rendering engine.
int p; // A