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Author Topic: Breatheless wont load?  (Read 4968 times)

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Offline Karlos

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Re: Breatheless wont load?
« on: May 17, 2011, 08:48:26 PM »
I don't think breathless runs on RTG anyway, does it? I seem to recall it used some native chipset specific features like slices. Wasn't the status display at the bottom in a different horizontal resolution to the main screen?
int p; // A
 

Offline Karlos

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Re: Breatheless wont load?
« Reply #1 on: May 17, 2011, 11:42:55 PM »
Quote from: Franko;638471
Doesn't look like it (though not sure to be honest), I think the only difference on the main gameplay area is in the size and detail you choose from the menu... :)

But it wasn't that the gameplay area switched to a different mode or resolution it was just than a smaller viewport was used to display it along with the pixels either being displayed being calculated as 1:1, 2:2 etc... :)


I don't mean the 1x1 / 1x2 / 2x2 pixelmode thing, this was different. I have a memory of discovering the status display panel was a 640-pixel wide slice, but that might only have been in the demo. I vaguely recall stumbling across it when screen switching or dragging and finding the status display was basically a separate slice that could be infront of my workbench screen (not sure that was an intended feature). It was all a long time ago, mind.
int p; // A