Welcome, Guest. Please login or register.

Author Topic: Lets talk or play... Breathless  (Read 12513 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Lets talk or play... Breathless
« on: December 28, 2010, 09:58:37 AM »
The thing which bothered me most about breathless was the "by blocks" level design. It was, essentially, Wolfenstein 3D extended vertically. However, I recognise that this simplicity was in no small part responsible for it's speed.

Breathless was the first AGA FPS (you thought I was going to say game-that-shall-not-be-mentioned clone, didn't you?) that really demonstrated that with appropriate conversion you could have a scalable 1x1 pixelmode engine. On my 040, it was playable at a reasonable size in 1x1.

From a technical achievement perspective though, no amiga-bred FPS game comes close to the AlienBreed 3D game for me though. Pity that TKG was so rushed, it could have been so much more.
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Lets talk or play... Breathless
« Reply #1 on: December 29, 2010, 01:57:39 PM »
Quote from: Cammy;602586
memes just really annoy me.

Problem?
int p; // A