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Author Topic: Convert #COCOCO to #xxxxxxxx  (Read 2044 times)

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Offline Karlos

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Re: Convert #COCOCO to #xxxxxxxx
« on: October 25, 2010, 07:54:44 PM »
That's correct. The Amiga allows 32 bits per gun precision for colour as far as pens go. However, you aren't actually going to see any difference caused by changing the lower 24-bits of each value since the best display adapters available can't show more than 8 bits per gun.
int p; // A
 

Offline Karlos

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Re: Convert #COCOCO to #xxxxxxxx
« Reply #1 on: October 25, 2010, 09:09:25 PM »
Quote from: Kronos;586990
32Bit per color only makes sense if you are doing lots of image-manipulation to  miminize rounding errors (think PhotoShop).


According to my nvidia X server settings tool, my graphics card supports a plethora of HDR framebuffer modes with up to 32 bits per gun. None of them have an associated XVisualID value however, so I'm guessing that although they are valid render targets for GL, they can't be displayed directly by X.
int p; // A