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Author Topic: Programming on the Amiga  (Read 4737 times)

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Offline Karlos

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Re: Programming on the Amiga
« on: December 04, 2003, 05:12:37 AM »
Not really, I've often considered Melbourne to be the hapiest (pron: Haypiest) place there is :-)

Oh yeah, coding....

WinUAE is ok for 680x0 target coding, as long as you don't mind not having an MMU when it comes to a spot of tricky debugging. Mind you, I think people reach for the debug way too early - 99% of all the errors in stuff I've written have been fixed using coffee and going carefully through my source...

Sorry, digressing again - probably because I'm coding right now (why else did you expect I was sat at my computer at 4:30am ?) :-)

int p; // A
 

Offline Karlos

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Re: Programming on the Amiga
« Reply #1 on: December 04, 2003, 09:32:33 AM »
A good way to do that, if your PC is pretty powerful, is to run your code in interpreted mode rather than JIT. That keeps the PC throttled back sufficiently to better judge code performance ;-)
int p; // A