Welcome, Guest. Please login or register.

Author Topic: MorphOS OWB 1.8 preview  (Read 4364 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: MorphOS OWB 1.8 preview
« on: April 15, 2010, 08:58:36 PM »
Quote from: Piru;553710
http://charlie.amigaspirit.hu/screenshots/macmini/mini-MorphOS-OWB-1.8-teaser.mov

Quite impressive.


Any chance of this hitting youtube? Seems my browser plugin wants to download the entire thing rather than stream it :(
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: MorphOS OWB 1.8 preview
« Reply #1 on: April 15, 2010, 09:27:00 PM »
Quote from: Karlos;553712
Any chance of this hitting youtube? Seems my browser plugin wants to download the entire thing rather than stream it :(


LOL, now that I just downloaded it anyway, there's a certain irony given that it starts out with a youtube demonstration :lol:

I can't really read the text, is the meter in the top right CPU usage? Seems odd that it drops quite significantly a few mins into the video.

It's all looking very suave, I must say :)
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: MorphOS OWB 1.8 preview
« Reply #2 on: April 16, 2010, 07:49:46 AM »
Quote from: Piru;553778
"Normal" player mode doesn't use overlay (because it needs to draw controls over the decoded video). When in "fullscreen" mode the player can use overlay which greatly reduces the CPU time required.


Ah right. That makes sense. Not possible to use a video texture surface approach for the non-overlay version?
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: MorphOS OWB 1.8 preview
« Reply #3 on: April 16, 2010, 10:34:18 PM »
@Fab

Either way, bloody good work!

Quote
Video elements can actually be embedded in canvas, which means they can be transformed at will (for instance rotation, see http://people.freedesktop.org/~company/stuff/video-demo.html for fun), and there are of course players that add transparent controls over the video area (like vimeo).

Having just watched that, I would say texture surfaces make even more sense for video playback in the canvas:

1) Rotation is trivial as you are just applying a texture to a transformed rectangle.
2) You can have as many as your graphics hardware comfortably allows, whereas overlays tend to be more restrictive
3) Rendering above and below other elements is no longer a problem.

I realise that this would involve quite some work, of course.
« Last Edit: April 16, 2010, 10:48:12 PM by Karlos »
int p; // A