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Author Topic: Scrolling 2D: why so good on Amiga?  (Read 6515 times)

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Offline Karlos

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Re: Scrolling 2D: why so good on Amiga?
« on: April 10, 2010, 12:37:10 PM »
@bloodline

2D scrolling on any reasonable platform should be just a matter of setting the viewport offset in a larger bitmap than can be physically displayed.

Actually, wasn't the amiga hardware scrolling capable of "sub pixel" scroll precision by using high-res (or super high-res on later hardware) pixel timing with a low-res bitmap? Or did I just dream that one time when not very well?
int p; // A
 

Offline Karlos

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Re: Scrolling 2D: why so good on Amiga?
« Reply #1 on: April 12, 2010, 07:15:11 PM »
Quote from: Piru;553086
Sure. With AGA at least.


Sweet. I didn't hallucinate it after all :-)
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