Welcome, Guest. Please login or register.

Author Topic: Unreal Tournament on the Amiga  (Read 4494 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Unreal Tournament on the Amiga
« on: November 21, 2003, 07:18:27 PM »
Quote

mantisspider wrote:

Maybe the best thing the Amiga needs is a powerful Mac PPC emulator that will let it run Mac software and Games properly. That way even Mac owners may end up buying the Amiga and running Mac under emulation than buying new Mac's.


Instead of a full blown power pc mac emulation, which would be quite a lot of work, perhaps an alternative would be to write a mac layer for amigaOS/MOS, similar in intent to WINE for Lunux x86.

That way you can get away with fudging only the critical resources needed to support these titles.
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Unreal Tournament on the Amiga
« Reply #1 on: November 21, 2003, 08:17:50 PM »
@Crumb

Just an idea :-) I suppose we can get away with MOL for A1 (and Peg?)  for now?

I was thinking that emulating PPC mac wasnt that straightforward, just because 680x0 emulation has been done to death. Look at the problems with the ppc version of fusion...
int p; // A