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Offline Karlos

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Re: Thanks!
« on: November 05, 2003, 12:43:28 PM »
Quote

SamuraiCrow wrote:

...The only part about it that's cpu-intensive is the calculations of the vertices of the polygons.

If it works on a system with a graphics card then the polygon-plotting functions may be patched and work faster but the calculations may be slower than a program with support for true 3d acceleration.


:-?

I am not sure what you mean by this. Irrespective of the graphics hardware used, the CPU still has to do the vertex calculations, so there wouldn't be any difference in the calculation speed.

Whilst a 3D chipset can speed up polygon rasterization by several orders of magnitude, no existing 3D cards used with AmigaOS have any kind of geometry acceleration. Lastly, no libraries exist for this even if they did.
int p; // A