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Author Topic: EUAE - Problems on MacMini  (Read 3023 times)

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Offline Karlos

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Re: EUAE - Problems on MacMini
« on: August 14, 2009, 12:52:35 PM »
Quote from: TheMud;519206
Well now Im confused. I tried running in Fullscreen Mode as always. Colours are then all wrong. Tried running it in a Window, and now everything is fine :-S

How come Fullscreen doesnt work then ?? :-S


Sounds like the emulator in fullscreenmode doesn't properly detect the pixel format of the framebuffer
int p; // A
 

Offline Karlos

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Re: EUAE - Problems on MacMini
« Reply #1 on: August 14, 2009, 04:13:22 PM »
Quote from: Vanilla;519230
But how would that work? For any PPC codee to work Rosetta would have to be installed. Apart from that any PPC code ran on the x86 would surley be emulated and endians reversed to account. If the SDL lib was using the wrong endian everywhere the whole thing would crash!


Not really, as endian issues in SDL would largely be limited to very specific tasks such as framebuffer format conversion anyway.
int p; // A