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Author Topic: Running PPaint under E-UAE on OS X  (Read 3322 times)

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Offline Karlos

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Re: Running PPaint under E-UAE on OS X
« on: June 28, 2009, 01:49:07 AM »
Quote from: GadgetMaster;513649
Hey Uncharted! How goes?

And another one returns :D :drink:


If you (re)build it, they will come...
int p; // A
 

Offline Karlos

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Re: Running PPaint under E-UAE on OS X
« Reply #1 on: June 28, 2009, 01:51:01 AM »
Does anybody else have problems with P96 resolutions > 1024x768 in E-UAE by the way? I get a SIGSEGV if I try to go higher than that.
int p; // A
 

Offline Karlos

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Re: Running PPaint under E-UAE on OS X
« Reply #2 on: June 28, 2009, 01:12:42 PM »
Quote from: lsmart;513683
@Karlos: Are they claiming to Support P6 on a Mac? I havent tried.


This is E-UAE compiled for linux. Picasso96 support exists, but it does seem to be rather limited as far as resolution goes.

I've actually tested WinUAE under Wine and it worked in higher resolutions quite well, but it has other issues.
int p; // A
 

Offline Karlos

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Re: Running PPaint under E-UAE on OS X
« Reply #3 on: June 28, 2009, 02:52:51 PM »
Quote from: _ThEcRoW;513716
@Karlos I forgot to say that i have on both my systems(mac & pc) a resolution of 1280x1024 for workbench and never found any problem.


Anything here above 1024x768 segfaults. I've not managed to figure out quite why yet. This is under linux, btw. I shouldn't have thought the Mac OSX version was that different?
int p; // A