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Author Topic: Quake II - Runs like a dream on 68060!  (Read 4203 times)

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Offline Karlos

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Re: Quake II - Runs like a dream on 68060!
« on: October 20, 2003, 03:05:19 AM »
timedemo is a better benchmark, it returns the average fps for the whole demo, including sound , events etc.. Timerefresh is location dependent and will vary all over the place.

-edit-

Incidentally, I might expect Quake 2 to be faster even than Quake 1 for several reasons

1) It was designed from the ground up with OpenGL in mind, GLQuake was reall more of a hack...

2) It doesnt run a virtual machine for the game code. Quake 1 ran a portable binary code compiled from 'quake c' that was interpreted by the engine. Was a neat idea, but not the fastest solution

3) The hyperion port is well polised, they also wrote the GL implementation it uses and have a good familiarity with the techniques used having already ported Heretic2 first.
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