Welcome, Guest. Please login or register.

Author Topic: Anyone still use ADoom?  (Read 7015 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Anyone still use ADoom?
« on: November 18, 2003, 03:53:45 PM »
I use ADoom for warpup. It runs very smooth indeed even on my 603. It only slows down in higher resolutions, but is still playable.

If someone could be bothered to take ADoom, rip out the core rasterization routines and use warp3d or opengl we could have some real fun ;-)
int p; // A