Welcome, Guest. Please login or register.

Author Topic: QuarkTex - Warp3D for WinUAE  (Read 4133 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: QuarkTex - Warp3D for WinUAE
« on: June 22, 2003, 02:13:38 PM »
Heh, this is a pretty cool development :-)

Since Warp3D is a rasterizer only (no T&L pipeline), I wonder how various amiga os OpenGL implementations (eg Mesa, MiniGL) run.
Think about that for a moment - OpenGL running atop Warp3D which itself sits on top of OpenGL :-)
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: QuarkTex - Warp3D for WinUAE
« Reply #1 on: June 22, 2003, 03:45:59 PM »
@RoKo,

Well, I do use 3D hw for 2D stuff also ;-)
int p; // A