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Author Topic: What changed in AROS?  (Read 4268 times)

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Offline Karlos

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Re: What changed in AROS?
« on: August 07, 2003, 02:11:11 PM »
Quote

bloodline wrote:
Some other "cosmetic" changes have been made...
Lots of work has gone on "under the hood", with Staf designing a new build process, and 64bit CPU work has started for the x86-64 (the Whole AROS code base needs to be be checked to make sure it doesn't use Longs where it should be using Pointers, Damn amiga programmers :-) )


:lol: You must really love TagLists then!
int p; // A