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Author Topic: Alien Breed 3D, stuck on level 8, Test Area Gamma  (Read 4415 times)

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Offline Karlos

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Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« on: May 01, 2007, 07:25:58 PM »
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fryguy wrote:
How did one kill the Walker? I remember i got stuck on that level when the game was released and never got further.


My favourite was always running backwards with careful use of sidestep and the odd look behind (to make sure you don't end up running into a wall). That way I could get the big dumb schmuck to run straight over his own grenades repeatedly. whilst firing your own at him as well :-)
int p; // A
 

Offline Karlos

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Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #1 on: May 01, 2007, 07:28:04 PM »
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xeron wrote:
Out of interest, are you using PatchAB3D?


Hey, speaking of which, did you ever see Pete McGavin's C2P patch for the original playable demo? I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...
int p; // A
 

Offline Karlos

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Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #2 on: May 24, 2007, 01:31:06 PM »
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xeron wrote:
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I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...


Well, anything is possible, but I think an RTG patch is beyond my capabilities.


I strongly doubt that ;-)

Incidentally, isn't the original AB3D source included in the TKG sourcecode set?

Just getting that to assemble was a nightmare... ;-)
int p; // A
 

Offline Karlos

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Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #3 on: May 24, 2007, 09:24:56 PM »
@Xeron

Yeah, I battled with that source code for some time. I was trying to modify it to get it to assemble in phxass. No chance :lol:

Half the trouble was actually figuring out what was used and what wasn't. I've never seen such a disorganised mass of files outside /tmp

Some of the entry point labels were amusingly named at least. I especially liked this one

dothemapwotnastycharlesisforcingmetodo:
int p; // A