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Author Topic: Dragon, lack of performance  (Read 3613 times)

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Offline Karlos

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Re: Dragon, lack of performance
« on: November 14, 2006, 03:21:48 PM »
Should it transpire that the dragon's performance is down to some sort of trap/emulate overhead (which carries the additional implication that you can trap everything you need to emulate), is it not feasable that an OxyPatcher style utility could go a long way to bringing the performance up?
int p; // A