One thing to be aware of with respect to RTG, assuming you are performance obsessed like yours truly, at least on classic systems, is that they tend to massively underutilize the GPU for rendering tasks.
Most stuff ends up being rendered by software under Picasso96 / CGX on the vast majority of graphics cards, even when the card supports a full range of 2D operations directly. I did a *lot* of experimentation in this area up to about a year ago. Often only basic blits between identical BitMap formats, rectangle fills and sometimes line drawing are accelerated by RTG. Transparent blits, scaled blits, pixel converting blits (from one format to another) polygon fills etc tend to be entirely CPU driven regardless if the GPU offers these operations. Which I find immensely irritating ;-)
The speed up a graphics card gives you is principally down to the fact that you have a faster bus on which to shovel pixel data to the video memory ;-0