@Dr_Righteous
Well I think you are missing something here.
I've no doubt that the backgrounds were raytraced in some package or whatever, but the rest is definately realtime. If I had to guess, I'd say they use animated "skyboxes" for the background stage then realtime render polygon objects within it. It's a nifty effect combination in its own right. Simply pumping out the animated skybox alone would be quite a feat for a basic 680x0, let alone adding the polygon model.
As for the other effects, I am sure the landscape stuff is realtime calculated, as is the scene with the robotic hammerhead.
It might not be your cup of tea and to be fair there were parts I felt were getting passe for TBL, but it is technically excellent. It didn't come first place by accident.