Welcome, Guest. Please login or register.

Author Topic: New video of TBL Assembly 2006 demo  (Read 7128 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16882
  • Country: gb
  • Thanked: 6 times
    • Show all replies
Re: New video of TBL Assembly 2006 demo
« on: August 12, 2006, 08:46:01 PM »
@Dr_Righteous

Well I think you are missing something here.

I've no doubt that the backgrounds were raytraced in some package or whatever, but the rest is definately realtime. If I had to guess, I'd say they use animated "skyboxes" for the background stage then realtime render polygon objects within it. It's a nifty effect combination in its own right. Simply pumping out the animated skybox alone would be quite a feat for a basic 680x0, let alone adding the polygon model.

As for the other effects, I am sure the landscape stuff is realtime calculated, as is the scene with the robotic hammerhead.

It might not be your cup of tea and to be fair there were parts I felt were getting passe for TBL, but it is technically excellent. It didn't come first place by accident.
int p; // A