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Author Topic: Basic Amiga-API coding  (Read 11920 times)

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Offline Karlos

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Re: Basic Amiga-API coding
« on: July 31, 2006, 10:09:29 PM »
I hope that request doesn't turn into a Reaction v MUI v Gadtools v GTK wrapper thingy type flamefest :lol:
int p; // A
 

Offline Karlos

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Re: Basic Amiga-API coding
« Reply #1 on: July 31, 2006, 10:42:02 PM »
Isn't that just a MUI compatible GUI system taken from AROS?

Ah, forget it - going too OT...
int p; // A
 

Offline Karlos

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Re: Basic Amiga-API coding
« Reply #2 on: August 01, 2006, 06:16:20 PM »
MUI Schmooey... :lol:

BTW, I like the tutorial idea, I must say :-)
int p; // A
 

Offline Karlos

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Re: Basic Amiga-API coding
« Reply #3 on: August 01, 2006, 09:15:37 PM »
In itself, this is a valuable lesson:

Never assume because something compiles and appears to run fine that it's working properly.

Heck, I've been bitten a few times by making this assumption.
int p; // A