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Author Topic: Syndicate  (Read 4925 times)

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Offline Karlos

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Re: Syndicate
« on: June 15, 2003, 08:16:30 PM »
This was the first game I bought, back in 1993 IIRC.

I played this game obsessively. I now know just about every behavioural foible of the game and occasionaly play it today just to see how quickly I can complete it.

Yet, it never gets tiring :-)
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Offline Karlos

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Re: Syndicate
« Reply #1 on: June 15, 2003, 09:29:45 PM »
Try installing with your accelerator card disabled (or removed if all else fails). Worked for syndicate on my system...
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Offline Karlos

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Re: Syndicate
« Reply #2 on: June 15, 2003, 10:59:47 PM »
The atlantic accelerator is a cakewalk.

Take 4 fully v3 cyborgs. Equip each with 4 energy sheilds, 2 gauss guns and 2 flamers.

When the level starts, immediately go into team mode, activate the sheilds and turn the drug bars (adrenaline, perception etc) to minimum.

Go out of team mode and move agens 2-4 a few paces away from agent 1.

The enemy ai is predictable in that they *always* go for youre least armed agent first or if all are euqally armed in numerically ascending order.

The trick here is that you can use the flamer which never injures an enemy it always kills them outright.

Simply stand there whilst several waves of bad guys pile onto your position. Eventually theyre all stood right on top of agent 1 and stop firing and there will be relative calm.

Take agent 2, activate a flamer and simple roast the spot where agent 1 stands. About 20 burning enemy agents will erupt from his position.

Leave agent 1 where he is. All the active enemy agents will still be trying to reach him but can't navigate properly so end up goin in circles. They'll ignore your other guys.

Take agents 2-4 and put them on corners where the active agents are always running past and toast them with the flamer. Eventually you'll kill them all and they won't even fire a shot at you.

There are 2 agents running around inside buildings. You can stand in the doorway and flame them.

Use your guass guns on the tower guys, making sure you do so from a big enough distance that they don't see you.

Et voila. Mission Completed :-)

Also, the long range rocks. 4 v3 cbyorgs with 8 long range rifles a piece in team mode (with panic mode enabled) are more than a match for any enemy cyborg. I use that trick regular. There's nothing like that rapid tattoo of gunfire it produces :-)

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Offline Karlos

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Re: Syndicate
« Reply #3 on: June 16, 2003, 02:17:27 AM »
Strange Syndicate tip #1132 :-)

Another interesting way to play is not to develop any heavy weaponry (esp minigun). Invest soley in body upgrades and light / assault weaponary.

Why?

Well, if you do not have the minigun developed, the opposition agents never develop it either (which is a bit strange, but I guess it was meant to prevent the game becoming totally impossible).

However, you can steal miniguns by repeadedly failing missions against military targets - kill the person youre meant to persuade for example- making sure you have picked up all the big guns the dead soldiers have dropped.

Keep a stash of persuaded agents in your cryo chamber purely to store all these weapons. Then go and enjoy some total weapon superiority :-)
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Offline Karlos

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Re: Syndicate
« Reply #4 on: June 16, 2003, 02:21:23 AM »
Strange Syndicate tip...


Another fun thing is to take advantage of gaps in the enemy AI.

Take 2 agents into any combat sweep mission, making the numerically lowest numbered agent the least equipped also.

Put him somewere unreachable from the enemy (sometimes on an upper level is good and the active enemy guys will converge on the point below him).

Take your second agent on an unhampered killing spree. As long as your first agent is alive and well, the enemy agents will totally ignore your second guy until he attacks them. If he uses a weapon like the flamer there is no chance they'll be able to retaliate either :-)
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