Given my first post seemed lost, question:
How do we know the files in question are wavefront object files?
Just because the extension is .obj means nothing for an application like a game which typically has custom editors and converters developed for it.
Heck, .obj is also the compiler output of my Watcom IDE. It is also the extension I used for a object format in my old game engine. It is also the extension used for objects created by the AMOS model editor that came with the AB3D-II editor set. The .obj choice of extension is a logical one for anything you could call an object :-)
Unless you know from documentation or by looking at the file signature in a hex editor, how can you be sure it is the specific .obj format supported by 3D package X?
It's like assuming anything ending in .raw is a raw sound sample.