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Author Topic: Duke Nukem 3D  (Read 6574 times)

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Offline Karlos

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Re: Duke Nukem 3D
« on: April 03, 2003, 12:48:26 AM »
"It's time to kick ass and chew bubble gum....and I'm all outta gum!"

:-D
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Offline Karlos

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Re: Duke Nukem 3D
« Reply #1 on: April 05, 2003, 05:41:40 PM »
All of 'em? :-D
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Offline Karlos

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Re: Duke Nukem 3D
« Reply #2 on: April 05, 2003, 06:20:07 PM »
Quote

bhyman1 wrote:
I wonder what type of system it would take to run a Duke3d Amiga port? '060? but more likely a PPC.


Depends how optimised it gets. The engine is more complex than DOOM but less so than Quake.

Considering the original Mac port ran playably on an 040, my guess would be that a decent 040 with a gfx card should be enough for lower resolution (320X240) with the inner texturing code converted to asm.

The PC version ran fine on a P133 so I guess a PPC version should be fine - there was a PPC Mac version which ran fine on my mates 603 166 / 32Mb / 2Mb gfx. So my 603e 240 / 64 / 8Mb gfx should be OK...

I might download this code at some point - plenty of time to work on it after next week :-)
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Offline Karlos

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Re: Duke Nukem 3D
« Reply #3 on: April 06, 2003, 02:28:57 AM »
Well, I never saw any of those levels. Just freaky alien porky pig cop bashing..
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