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Author Topic: Perspecta 3D  (Read 3338 times)

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Offline Karlos

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Re: Perspecta 3D
« on: June 05, 2005, 05:39:56 PM »
Somebody posted a link to this ages ago (well, the other year anyway).

It does indeed use a spinning disc and a synchronised image projection that basically casts constant-angle slices.
int p; // A