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Author Topic: One for 680x0 experts - move16 issues...  (Read 6775 times)

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Offline KarlosTopic starter

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Re: One for 680x0 experts - move16 issues...
« Reply #14 from previous page: May 24, 2005, 01:55:24 PM »
Quote

Framiga wrote:

EDIT- and remember that there are 2 different models of CVPPC, that uses different VRAM chips.



Hmm. There is that.

BTW, do you find your overclocked P2 that much faster?
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Offline KarlosTopic starter

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Re: One for 680x0 experts - move16 issues...
« Reply #15 on: May 24, 2005, 02:25:41 PM »
Depending on the pixelclock, your lower frequencies might mean that you have more memory bandwidth left for the graphics core :-)

-edit-

Unless like me, you insist on using nothing less than 1280x960x16-bit for anything :-D
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Offline KarlosTopic starter

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Re: One for 680x0 experts - move16 issues...
« Reply #16 on: May 24, 2005, 03:08:01 PM »
Quote

Framiga wrote:
unfortunately 1024x768 16 bit here :-(


To be fair, I say that's a good resolution. It doesn't consume too much VRAM and workbench isn't anywhere near as wasteful of screenspace (well save the non off-screen dragging of windows for OS.3x without a patch like PowerWindows) as many other OS's that fill every spare pixel with eyecandy.

I am yet to do a proper study of how write bandwidth to the VRAM of these cards (also blitting etc) is affected (if at all) by the resolution.

-edit-

Damn, am I a boring bugger or what? :lol:
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Offline KarlosTopic starter

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Re: One for 680x0 experts - move16 issues...
« Reply #17 on: May 24, 2005, 04:15:33 PM »
I could look into it, I suppose :-)

-edit-

How about a generic P96 / CGX one, AvailVRAM ?
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Offline KarlosTopic starter

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Re: One for 680x0 experts - move16 issues...
« Reply #18 on: May 24, 2005, 05:09:06 PM »
How did move16 problems become Avail(RTG|CGX|VRAM)?

Only on amiga.org :-D
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Re: One for 680x0 experts - move16 issues...
« Reply #19 on: May 24, 2005, 06:39:34 PM »
...and for those of us still wondering what precharge is, see here ;-)
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