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Author Topic: Amiga: The Computer That Wouldn't Die  (Read 3819 times)

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Offline Karlos

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Re: Amiga: The Computer That Wouldn't Die
« on: January 23, 2005, 02:49:36 PM »
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The original Amiga had 4 bits each for hue (H), saturation (S), and luminance (L)--a color representation that mapped elegantly to the NTSC video signal. To make the best use of this representation, Miner developed a special hold-and-modify mode, in which data would tell the video output chip how to alter the H, S, or L values from the previous pixel on the screen; it could display subtly shaded images with remarkable realism.


That's news to me. I thought it was always RGB...
int p; // A