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Author Topic: Boing and Avalon 3d Interface for Windows LongHorn  (Read 3267 times)

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Offline Karlos

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Re: Boing and Avalon 3d Interface for Windows LongHorn
« on: January 17, 2005, 05:33:10 PM »
Pah, I hate ultra high levelness in programming languages. Your'e completely at the mercy of your implementation :-D
int p; // A
 

Offline Karlos

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Re: Boing and Avalon 3d Interface for Windows LongHorn
« Reply #1 on: January 17, 2005, 07:32:55 PM »
@Nyteschayde

Don't get me wrong, I think XAML will be highly useful for rapid development. My principal gripe is that regardless of what people will say, I'm sure such uber-high level approaches (I know XAML is compiled) will give much poorer performing code than something written at the C/C++ level. Or maybe I'm getting too long in the tooth :-D

As always, it's the balance between ease of use and efficiency. They rarely sit together well.
int p; // A
 

Offline Karlos

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Re: Boing and Avalon 3d Interface for Windows LongHorn
« Reply #2 on: January 18, 2005, 12:36:28 AM »
@DonnyEmu

Like a true C++ programmer? Why thanks, that's quite a complimnent :-D

Well, I did say I was getting long in the tooth :-P

When they make a next-generation game engine of the calibre of say Unreal Engine 3 in XAML (completely, not depending on any C/C++ based runtime libraries), without any loss in performance relative to C++ on any given hardware specification, I will concede it is as performance capable as C++. Not before...

*me blows raspberries*


;-)


Seriously, I'm not knocking it, but I think it is a matter of horses for courses. I'm sure XAML will be great for application development, especially the user interface side.

I just don't fancy doing any serious number crunching work in it.
int p; // A