Welcome, Guest. Please login or register.

Author Topic: Native Amiga Video and TV Cards  (Read 6336 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16882
  • Country: gb
  • Thanked: 6 times
    • Show all replies
Re: Native Amiga Video and TV Cards
« on: January 02, 2005, 08:25:34 PM »
Quote

JaXanim wrote:
@X-ray

I think you're exactly right and that's why I'm trying to understand how people get AGA stuff to display on their VGA monitor via the Composite-in on a TV card.

See CaptainHIT's post above. I'm trying to understand how that's set up.

Cheers,

JaX


I use the TV card in my PC to display the output from my A1200D (I rarely run AGA stuff on my main A1200).

It's a straight connection from the composite out of the A1200 to the composite in of the tv card. Then just tell it to use AV channel.

I did have loan of some SCART to S-Video type thing at one point (which could be used in conjunction with an RGB port -> SCART adaptor) which would ultimately allow an RGB -> S-Video connection (should be better than composite) but I never tried that.

However, the basic composite connection works a treat.

Now, if you have a TV card on your mediator, you can essentially do the same thing, showing your AGA output in SuperTV on your workbench. I believe there are also arexx scripts to run fullscreen AGA software on a mediator/tv-card setup.
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16882
  • Country: gb
  • Thanked: 6 times
    • Show all replies
Re: Native Amiga Video and TV Cards
« Reply #1 on: January 03, 2005, 04:54:02 PM »
Quote

JaXanim wrote:

So it seems the Amiga can generate its native video and provide concurrent Voodoo graphics.



Indeed it can. I am sure that it's a configuration issue somewhere. As already mentioned, under CGX simply tweaking some env vars allows both AGA and RTG screens to run concurrently; I used to do this when I had a 15kHz monitor alongside my main one. I'm sure P96 allows the same.
int p; // A