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Author Topic: Gameport Interrupts  (Read 2241 times)

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Offline Karlos

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Re: Gameport Interrupts
« on: November 12, 2004, 12:07:48 AM »
Topic hijack...

I also need to investigate the possiblitiy of a low level/low latency wait for hardware interrupt that may be generated by my graphics card on completion of a rendering operation.

I know I can (assuming I know exactly which interrupt to use) send the task to sleep and then use an interrupt handler to signal it when the time comes, but is there a lower latency way?

Anybody had any real experience with this kind of thing?
int p; // A