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Author Topic: amiga os graphics + videoboard  (Read 2032 times)

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Offline Karlos

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Re: amiga os graphics + videoboard
« on: October 04, 2004, 01:17:15 PM »
Both the P96 and CGX developer APIs are available.

Even if you just use CGX v3 functionality you will be compatible with a broad range of systems.

For chunky pixel access to a BitMap under CGX, all you need to do is use LockBitMapTags(), having first ensured that the bitmap is a CGX compatible one. Things like allocating, freeing, blitting etc are still handled by the normal graphics.library.

int p; // A