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Author Topic: Save Scening with AAA  (Read 10274 times)

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Offline Karlos

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Re: Save Scening with AAA
« on: February 12, 2003, 10:05:03 AM »
OK, Here's a thought ;-)

Lets create a virtual custom chipset for the forthcoming A1/Pegasos. It could comprise a 2D/3D pixel-shader GPU, complete with its own small instruction set, running on top of existing hardware. Use a similar approach for a virtual audio processor.

Whatever isn't directly hardware supported would have to be software emulated by the virtual chipset. That would suck up all the spare cpu cycles and give meaningful constraints to those who relish coding within hardware/speed limitations...

BTW, I'm not totally serious :lol:

Still, it could be a fun project just to create the thing in the first place.
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