Welcome, Guest. Please login or register.

Author Topic: Blllludy devices!  (Read 5869 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show all replies
Re: Blllludy devices!
« on: January 30, 2003, 12:25:28 PM »
Quote

iamaboringperson wrote:
probably #include clib/alib_protos.h

i did get MANY errors!
ill take a look, and comeback with the errors later!
 :-)


You sure that shouldn't have been #include ?

I realise that's probably just a typo in your post. I'll have a look at it when I have a mo. I havent got round to implementing gameport code in my existing work just yet but avoiding potential problems in advance always worth the effort..

Oh, a handy hint when dealing with the amiga's IO stuff is to define a union of IO pointer types for use with all the different IO functions. It saves lots and lots of casting which is often a source of silly compiler errors...
int p; // A