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Author Topic: Quake 2 Total Conversions  (Read 2434 times)

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Offline odin

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Re: Quake 2 Total Conversions
« on: October 24, 2003, 08:58:41 AM »
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mantisspider wrote:

Half-Life and Soldier of Fortune getting ported over would be great. What about KingPin? we wouldnt have GTA3 without it thats for sure.
A bit of CounterStrike on the amiga, and why not? The Classic Amiga can run these games, its just amazed me why they werent all ported over. One thing the amiga always had was the endless talent of the bedroom programmer.


Simple explanation. The games you mentioned are EXPENSIVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE to get a licence for. It´s not as if Joe the bedroomcoder can download the source for these games somewhere and compile it for AOS. Well...you can for HL2 I guess. But current Amigas are prolly way too slow to be able to run that :-).

And I doubt that a lot of good coders are left in Amigaland. And the ones that are, are already busy anyway :-).

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has anyone been able to get Quake Mods and Total Conversions to work on their versions of Quake on their Amiga's?



I´ve played loads of Q1 mods in my Quake days on my miggy. The best being Team Fortress. (/me waves to any #amigaquake ppl out there). Q1 mods ought to work straight out of the box. Q2 mods however need recompiling I think. But didn´t Hyperion include a truckload of already miggy-compiled mods with Q2?